#RPGaDay 15: Fate

Day 15: Which RPG do you enjoy adapting the most

A lot of people seem to have a problem with Fate’s “complexity”. I don’t. I can’t claim to be a very good Fate GM, or even to have read the book cover to cover. I probably have by now, but I definitely read it in pieces and I might have missed a bit. Perhaps the bit I missed was the complex bit. But I muddle along, and my players seem to have a good time. 

And it’s strength is that it can be adapted to anything. It’s isn’t even a game until you’ve created one out of the tops it provides. You can’t pick it up and say “this is a game about space cowboys, and this is how it works” but you can most definitely pick it up and say, “lets play a game of shape cowboys, how should it work?” And with the help of a few universal rules, you are off! Not maybe within ten minutes, but it takes less than an hour to create a world, and your characters, and thet hour is also fun. 

Perhaps it’s the lack of numbers people don’t like, the emphasis on words. “How do you know how high the cliff is?” They cry. I’d reply: “They are called ‘The Cliffs of Insanity’, they are very high.”

I’d argue that games with more numbers (and don’t get me wrong, I like games with numbers) are trickier to adapt, because you have to have a go at balancing those numbers out. 

In Fate you can make anything, a character, a world, a game, with just three sentences.  

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