Forbidden Lands – Bestiary

At the end of this chapter there are lists of normal animals, from Bear to Crocodile, and Dog to Scorpion. I am a bit disappointed that there are not more exotic mounts – the lists include only Horse and Warhorse as obvious mounts. I hope we might get some more when the cards are published. For now though, I have let my goblin ride a wolf, and my Elf a Stag. But you don’t want to read about those. You want monsters.

Now we are getting into spoiler territory. I am going to keep my notes on Monsters to a minimum, because such creatures, their abilities, behaviours and weaknesses are things that players should discover in play.

But to begin with it’s worth talking about rules for monsters, or rather, how the rules are different for monsters. You generally can’t parry, grapple, or feint monsters, and being xxxxxxxx, they are immune to xxxx attacks (actually that last might count as a spoiler, so redacted). You can disarm and shove some monsters but you will need multiple successes to do so, depending on their strength. The key difference is that they Strength rating behaves more like traditional hit points. Unlike player-characters they don’t get less effective as they take more damage.

Although actually their melee attacks are not based on strength anyway – one of the coolest features of the bestiary is that each monster has six monster attacks. Six, so that you can choose to roll randomly, although if you prefer your monsters to be more tactically astute, you can choose which attack to you. Each attack tells you how many dice to roll, and how much damage a single success does. Extra successes each add one more point of damage.

As I said, I am going to keep most of the monsters secret from any players who might be reading. But by way of example, let’s imagine you see a huge figure with a bulls head approaching, carrying a two-handed axe. This isn’t a monster unique to the system, but a Minotaur. the creatures monster attacks range from Bull Fist (using eight base dice to deliver at least one point of damage and blunt force crits) to:

STOMPING ATTACK! The Minotaur jumps high in the air, landing hard on top of the adventurer. The victim is felled to the ground if hit. The attack is performed using twelve Base Dice and Weapon Damage 1 (blunt force).

A demon, but probably not the one you are going to meet…

My favourite monsters though are Demons, and I can tell you a little bit more without spoiling your players’ fun, because Demons are randomly generated! Five tables, each d66, with some results asking for a further random roll, means you are unlikely to meet the Demon I just created. It looks human, but when it opens its eyes or mouth it in filled with a blinding inner light (Fear attack, 9 base dice). It’s fingers are calcified into fearsome claws (7 base dice, 2 damage) but it also carries a trident. Don’t let it touch you or it could take you over (works like Rank 3 Puppeteer spell). Only music will drive it away so make sure you have perform skill.

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