We featured this on the podcast a few weeks back, and for some reason I never posted it. But now, on the event of #Dragonmeet, and our Grindbone Tournament in the #PodcastZone, now seems as appropriate moment as any to share it.
The Correctional Detention Colony on the heavy moon, G71b, has a reputation.
It is built along the Panopticon principles of Victorian prisons, modified for life support controlled closed systems. A secure observation and administration block post sits at the centre of three (in this particular case) wings of the facility.
Kitchens, eating areas and all other communal facilities are on the upper floor with the cells themselves on lower levels, cut out of the unforgiving rock of G71b. Each wing is entirely self contained. With its own life support system. There is one way in and out of the wing, and that is through the core. Once past the security lock into the core, prisoners mostly head down into the mines where they earn their keep. Rarely they head up, into the administrative block, but that is usually only to visit one of the infirmaries when they are injured.
They never get into the panopticon itself. The giant multi-level control room, with screens that can peer into every aspect of a prisoners life, and large Plexiglass windows, that afford a clear view down the length of all the communal areas of each wing. On G71b, the views offered by this design have inspired the guards to create a novel spectator sport.
Every third week, after the inmates are locked safely in their cells, the wing’s guard patrol tours the wing, hiding a number of basic weapons in locations scattered about the wing. Then, once the guards are safely back behind the bars and plexiglass windows of the observation block. Lots a drawn, and five random cell doors open.
Prisoners new to the facility are often reluctant to leave their cells and explore the wing, if their is one of the cells that opens. But, if they choose to stay in their bunks, they soon learn the error of their ways: a more experienced prisoner will eventually charge into the cell and beat them in their beds, until they are broken.
If your cell door opens in the middle of the night, and you are wise, you will quickly leave this dead-end trap, and search for one of the hidden weapons. For the next guard patrol will only happen after at least three prisoners have been broken. Deaths are rare, and the injured prisoners are taken the infirmary. The winning prisoners have learned that, if they return to their cells quietly, they will have earned trustee privileges from the guards. If they don’t go quietly, the guards are more numerous, better armed and better armoured than them. The choice is stark – end up in the infirmary with your victims, or back in your cell with light duties for the month. More than that, the guards that bet on the winners, and won money will seek them out and proffer rewards – the chance to record a message to send home, contraband, fresh food, etc.
Those messages home are vetted of course, but enough clues have escaped the censors to spread rumours about this sport, and the inmates’ nickname for the Correctional Detention Colony: Grindbone.
Until recently, the authorities have turned a blind eye to this illegal activity on behalf of the staff at Grindbone. As long as the ore kept coming from the mines of G71b, the Company, and by extension the government were happy with any … incentive programmes that the Governor might choose to run.
But recently, production has not been meeting quota. Governor Mitchell is under pressure. Recently a Company Operative called Dostoyevsky has arrived, with a team of scientists and a strange cryogenically stored cargo. They took over one of the infirmaries, complete with three of its patients. And now Dostoyevsky is pressuring Mitchell to turn the regular Grinbone tournament into what she describes as “A scientific study…”