Listener and Patron Nicjar set us an interesting challenge. He has been going though our blogs cataloging all our Coriolis related articles. And he pointed out that we have not done an article on all the Factions in the Third Horizon. I said that I remembered mentioning to Dave that we still had some to to do, but that he had assured me we had done them all. Dave replied that we had done them all… all the interesting ones at least.
And he was right. The only two we had not done (properly) were the Free League and the Consortium. Dave does argue that he covered them in his piece on trade, but not in the depth that we covered most of the others. So I took it upon myself to deal with the Consortium. And immediately regretted it. Because the Consortium are so damn boring.
And they are boring because they are so pervasive. They are the Third Horizon. They are the government, the administration, the bureaucrats. They are the winners, the glue that bound the horizon together and made Coriolis its centre.
As it says on page 190 of the core book, “the Consortium and the Coriolis station are one – so closely tied together that most people in the Horizon can’t tell them apart.” That’s the problem, and not just on Coriolis station. Asking me to get excited about the consortium is like asking a fish to get excited about water.
But let’s give it a go. The Consortium is created from and largely controlled by families from the Zenith. Not the ones who became the Zenithian Hegemony though. These families are known as the Neo-Zenithians, more willling to work alongside and integrate with the Firstcome. So they are not racists, which is good. And good guys are never boring, are they?
Being less interested in bloodlines than their Hegemonic rivals, the Consortium claim to wield power though corporations, rather than dynasties. Though of course the same family names crop up again and again as directors of and major shareholders in the corporations. But here is a pop quiz for you: name four Consortium affiliated corporations. Go on.
Don’t worry, take all the time you need.
You can’t can you?
Well let me help. There is the Parr bio-sculpted food company, and the weapons manufacturers Xoar, Dayal, Tilides, Vulcanor, and Parr-Nestara? Ringing any bells?
Exeter? They offer cruises and tourism, apparently. Advanced manufacturing and research is the purview of those household names Celer-Delekta and Nyala. Alkarra make spaceships, but does any PC group actually fly an Alkarra spacecraft? And if they do, do they even care? Oh, and let’s not forget the first name in gravitics, Nomo!
One could maybe build an adventure around industrial espionage, or illegal research, but none of these companies are Weyland Yutani, let’s face it.
Actually there are three Consortium Corporations your players have heard of, but only one feels like an actual corporation, and that’s The Bulletin, the Horizon-wide communications and media company. The other two are the Foundation which I guess is a corporation in the old fashioned sense, like any university, but with its public interest education a research mission, it does not quite feel like a company. The other even has a word in its name that suggests it isn’t a corporation at all, but rather a quasi-governmental organisation, and that’s the Colonial Agency.
What’s important about these three corporations is that they each have a seat on the Council of Factions, ensuring the Consortium’s heavy influence on that body, but also, possibly making them almost factions in their own right.
Playable factions? I am not sure. While it’s interesting the think that the Faction Standing talent might make you a mover and shaker in the Bulletin, Foundation or the Agency. It’s only the latter two that, to my mind, hold any potential fun for players. While you might enjoy the concept of a investigative journalist reporting for the Bulletin, who should remember that the Bulletin is a mouthpiece of the establishment. A media organisation that does not speak thrush to power as the fourth estate should, but lies to the people on behalf of the Council. And no you are not going to crush it from the inside, because it controls not must the message but the means of communication, the relay stations and probes that communicate across portals. No, any journalism campaign has god to be about underground publications and pirate channels … not being the media lap-dogs of the state. At a push … it might be fun to play a team whose job it is to cover up for mysterious incidents, and make up mundane stories that explain away strange happenings… but it would be a push. And, that seems to better suit the Colonial Agency, really…
A Foundation campaign or adventure might be fun… investigating portal builder archeology like a space Indiana Jones, but the agents of the Hegemony fill in for the Nazis could work.
And then there is the Colonial Agency … who many Firstcome might consider to be as bad as the Zenithian Hegemony anyhow. If you want to play colonists, making a life for themselves in a hostile environment, and learning to get along with the natives (and importantly – you really don’t want to play the Alien RPG), then the agency might be the way to go. Or you could play the Agency as a sort of mixed up Starfleet in a Star Trek style mission to explore strange new worlds. The only problem is there are not many new worlds left to explore.
Which brings us I think to the best opportunity for role playing in the consortium. That lies in the phrase at the top of the core books’ entry on the Consortium: “Expansion is life”.
The secret of making the the Consortium interesting lies in it’s antithesis. Expansion is slowing to a halt. If the Consortium can no longer grow, it faces an inevitable decline into entropy and death. There is a great group concept in the idea that the PC s are the good guys, defending the Consortium and everything it has built from the forces of evil, which includes pretty much everyone else: uppity Firstcome, Hegemonic Nazis, religious fundamentalists from Zalos, piratical Free Leaguers and Nomads. Never mind spoilers from beyond the horizon!
If the players can get invested in the idea that the a Consortium is a force for good, excusing the occasional mistakes that the Colonial Agency has made on the way, if they can appreciate the Horizon as we know it is a delicate construction of the a Consortium, which could crumble at any moment, if not for their diligent efforts, then at last, the Consortium becomes … interesting.