The Free League: the ennui of perfection

In the last post I wrote about the Consortium, one of the few factions that we had not shined the spotlight on,in the podcast, because as Dave memorably admitted on the Patron discord he’s “not very interested in them.” I agreed in the last episode that the Consortium was indeed quite boring, but The Free League has a different problem.The Free League’s problem is that they are the perfect player faction. Too perfect.

©️Fria Ligan

What every crew wants is freedom … freedom to go where they want. Freedom to do what they want. Freedom to make profit on jobs, legal and illegal. Freedom to leave a system when a deal goes wrong and they are wanted for murder. Freedom to find a new planet full of rubes they can double-cross. And Freedom to move on again when it turns out the local crime-lord wants them dead. Freedom, essentially, to live like space RPGers have lived since the first Traveller player rolled 2d6 and wrote their stats in hexadecimal…

And if you are going to be a happy crew of malcontents trading their way from system to system, the Free League is the perfect support network. At least from a gamers’ perspective, if not the characters. They are strong when the players really need help, and weak when the GM wants to take the crutch away. They are connected right across the Horizon, if the players need a job or a contact, yet not so consistent that the GM can’t surprise the players once in a while. If I were a GM taking a virgin group of players on, I would probably recommend that they choose a Free League patron to get them started. And the beauty of the Free League, is I could likely offer them a Nemisis from the same faction, to show that everything ain’t black and white. Indeed if a GM said to me “I have never run a space game at all, what are my players likely to want?” I would probably reply that they should start with a short Free League based campaign. They are a perfect set of training wheels for crews and GMs.

So what’s the problem? How come it’s taken so long to write about them? The problem is that there is no challenge for the GM. An experienced GM will be excited if their players choose to be religious zealots, or secret assassins, each would be a new challenge. But if they want to be Free Leaguers, again, where can a GM find the novelty?
One of the great things about the third horizon is that everything contains its own contradiction. So let’s go to the source material and see if we can find the hidden side of the Free League…

The first thing to remember is that the Free League are a Zenithian, not a Firstcome faction. They are listed alongside the Syndicate as one of the smallest Zenithian Factions ( p 188) and yet … and yet … on page 194 it says “counting official members, the Free League is the Horizon’s largest faction.” This is an interesting contradiction. It speaks I think of a membership not wholly affiliated to the cause of the faction. People join like they join the AA, or the triple A, or whatever your local roadside recovery insurance service is where you live. Thus being a member of this large organisation can help get your ship repaired on a distant backwater planet. But on Coriolis, the seat of power, there are too few powerful members to do much politically. And get this, tucked away in the timeline on page 249 is this little gem: in cc 14 “The Free League faction is founded as a partner to the Consortium.” Partners? Or lapdogs? Free? Or simply another arm of the Consortium? Extending their reach into the smaller markets that the Companies of the consortium are not yet interested in?

On the other hand, are they a Union? It only costs Br100/cycle to join. The Stevedors of Coriolis and the Net exert some power through the free league. Is the Free League getting ready to be the workers champion, and turn against the Consortium as the growth of that faction stutters and begins to fail. Will the Free League become a monster that Comsortium can no longer control? Will they one day be accused or being a terrorist organisation? After all, the Syndicate too, exert power through the Free League. Though the highest placed factionary Jesibel Niales is on to them, and working to curb their influence.

Finally, there is one little hook I really like and that’s the mention of “the Free League’s News Division.” (On page 21) Last time I talked about how the Bulletin, controlled by the Consortium was not the organisation that players wanting to be hard hitting reporters should join. The Free League might offer an outlet for independent journalists eager to seek out the truth rather than regurgitate propaganda.

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