#RPGaDay2022 Why Has My Favourite Game Stayed with Me

I am a bit of a system tart, always attracted by the new. And of course my current favourite, Coriolis, isn’t that old. So what games, even if not my favourite, have stayed with me. Traveller is like a comfortable old shirt. I can just slip it on, pull a character together, and slip into the Imperium, even though I have not played it for years now. I can play with anyone. I think the current integration (2nd Edition Mongoose, not T5) is the perfect distillation of decades of rulesets.

Pendragon is a game that I have played a single campaign of, for over 30, getting on for 40 years. I love it’s generational scope. RuneQuest or rather Glorantha is a world that inspired me 40 years ago, but I only got to experience it properly recently.

But my true love is Coriolis and I guess it stays with me because about five years ago, I started a podcast about it. I am kind of committed.

#RPGaDay2022 Past. Present. or Future? When is your favourite game set?

Well, my favourite game in Coriolis, that that is set in the future. But there is more to talk about here. I would assume that, given the prominence of D&D, and fantasy gaming in general, that “the past” would be the expected most popular answer. But are fantasy games set in the past? Just because they use mostly medieval technologies it doesn’t mean they are historical. Indeed some, like Numanera are explicitly set in the far future.

I have already said that fantasy settings are my least favourite, but historical settings can be fun. Again, I have already said that I am less keen on supernatural elements in those historical settings, but Vaesen is a favourite, because the supernatural elements are not necessarily the antagonists. Indeed they are often a symptom of human activity in the area. For this reason, if I had to have magical elements in the past, Vaesen would be the game I choose.

I am more relaxed about supernatural elements in present day games. My favourite present day game though, is Unknown Armies, where the supernatural is broadly all the fault of normal, broken, people trying to make the world a better place. So it’s still not externalised, it is still all about people. That said I also love Night’s Black Agents where it is clearly all the fault of vampires. And I am looking forward to giving Rivers of London a try.

But the future is where most of the games I play find a home. Be it Traveller, 2300AD, Firefly and now Coriolis. The beautiful thing about sci-fi is that it can be influenced and product of the past and the present.

Faith in the Third Horizon – first thoughts on a different push mechanic for Coriolis

Two things co-incided to bring me to this point: on our discord we rehashed the old discussion about Darkness Points being the clumsiest of the push mechanisms in Year Zero games, and potentially encouraging an confrontational relationship between the GM and the players; and, on Facebook a new GM was eager to play Coriolis but not comfortable with worship of the icons being so embedded in the mechanics. These two discussions made me think of something I had not thought of before. Something that in retrospect I am surprised I have not already considered. Now, forgive me, readers, but I am going to use you as a sounding board.

But before that, an aside. In our long running Coriolis campaign, Mercy of the Icons, we have reached the last act, In the Shadow of the Zenith (on our Youtube stream at least – the podcast version is some months behind). I recently re-read something that on consideration makes me a little … well, angry. So please bear with me as I have a little rant. You will find the offending lines on page 204 of The Last Cyclade, I will quote it with redactions to be spoiler free:

No new DP are generated at the beginning of the act but it contains two major events that replenish your DP pool: the moment the [redacted] is announced and when the [redacted] (pages 211 and 214)

Antroia, R. 2020. The Last Cyclade, Stockholm Fria Ligan AB

Now, I have never, never felt the need to top up the DP pool at the beginning of an act, but I resent the idea that when bad things happen (and yes, the two redacted events are bad things) the GM is awarded Darkness Points.  The WHOLE POINT of Darkness points is to fuel the bad things in the story. When bad things happen the GM spends DP, they should not be getting more! I am going to be berating Rickard Antroia over this.

Right rant over.

Now, the meat of the article. Let us address the second discussion first. Personally I love that icon worship is embedded in the mechanics of the game, and I would not play Coriolis without it. What you do at your table is entirely up to you, but I think you are missing the point of Coriolis if you don’t have the players worshipping the icons. Seriously though – the are alternatives if you don’t want to pray. The simplest would be to port Alien’s stress over – or rather to port the more interesting setting of the third Horizon into Alien

But you could also with a bit more work, port over conditions from Vaesen or Tales from the Loop, or with a lot more work (and different coloured dice) stat damage from Forbidden Lands or Mutant Year Zero. All of these games are religion free (yes there are gods in Forbidden Lands, and Priests even in Vaesen, but you don’t have to do anything about them, mechanically) and they are also more elegant, less confrontational cost mechanics for those people who like the prayer in Coriolis but don’t like darkness points.

We have often talked on the show, however, about how the push mechanic changes the spirit of the game. Foe example how Vaesen and Tales of the Loop are minimal -rolling games, where the chances of failure are high and players often look to talk their way out of difficult situations. How the stress mechanic of Alien emulates the tone of the films. How pushing in Forbidden Lands and Mutant Year Zero adds to the feel of resource management in these post-apocalyptic survival games.

So if you want to play in the spiritual, mystical future of the Third Horizon, you need a mechanic that reflects or more importantly encourages religiosity. 

And I suddenly realised that we have one. In our Tales of the Old West game, we are looking at a period when colonisation of the American West was explicitly driven by “Manifest Destiny” and our push mechanic revolves around Faith. We say (in what I think is a latest revision):

Every character has faith. This can be their religious faith, faith in their family, faith in their own self-belief, or anything else. Each player should write their Outlook down in one short sentence of half a dozen words.

Semark, D. and Tyler-Jones, M. (unpublished) Tales of the Old West

Now we do make clear that Faith does not need to be Christian, or even religious, but this is a time when most of the people in the stories of the West go to church. Each character also has a pool of Faith Points. These are connected to their faith, and are spent to Push their rolls. At the start of each adventure, a character will have 2 Faith Points, but you earn more Faith Points in play. 

We describe a number of ways in which a character can earn faith, many of which reflect the tropes of the western genre that we are trying to emulate. Some are momentary actions or events. For example:

  • Taking an action that moves you towards your Big Dream
  • Experience something that tests and affirms your Outlook
  • Put yourself in danger to help a pardner (your pardner also earns a Faith Point – through your sacrifice you have affirmed their faith too)
  • Every time you score 4 or more successes on an Ability test
  • Stand up to a rival 
  • Choose non-violence when violence is the only option
  • Serve frontier justice
  • Take revenge
  • Survive an illness
  • You save a life, or 
  • Pray to your god, ancestors or spirits

Other things are rituals which we say take longer, a whole shift in game terms.

  • Get drunk (getting drunk has other negative effects)
  • Spend time on your own in nature
  • Groom your horse (or a companion animal)
  • Dismantle and clean your gun (or sharpen your blade)
  • Participate in a church service or equivalent ritual with others
  • Share a quality meal around a table with friends (around a campfire does not count)
  • Sleep one full night in a secure warm bed, earn two Faith Points if it’s with your lover (but no points if it’s with a soiled dove – this is about companionship, not sex)

Some of these last rituals won’t work in the Third Horizon and the sci-fi stories players are trying to create, but I can imagine other ones that are more fitting the setting, for example: giving alms to the poor; or, making a sacrifice at a chapel – the core book lists the sort of sacrifices that each Icon prefers.

We also (currently) have rules for mishaps, but I don’t think they are relevant to this discussion. Many Coriolis GMs say that though they might pay darkness points when bad things happen in Coriolis, in any other game they would make those things happen anyway when narratively appropriate.

Which brings us on to cost. The Year Zero Engine is all about the cost of a reroll: stress and panic in Alien; banes, or attribute damage in Forbidden Lands; Conditions in Vaesen. What should the cost of prayer be? Currently, I am going to argue that with the Faith system, the cost is paid up front. The time you take role-playing your devotion and collecting faith points is enough for the somewhat pulpy nature of the game. Of course that would mean that we must let the GM make those bad things happen at will, and maybe give each super-natural creature a small pool of its own points to use its powers.

At least that’s what I think right now, but its an unfinished thought, a work in progress as it were. There are still unanswered questions, like whether mystic powers and talents are powered with Faith (I think they are). 

I would be interested in your feedback. 

The “New” Seekers?

At many tables or virtual table-tops round the globe these past couple of years, there have been many shoot-outs in the Garden of the Seekers on Coriolis, and many times brother Ramas has been shot, stabbed or other-wise killed on that peaceful bridge at it centre. This garden, like many more across the Horizon, is maintained by acolytes of the Circle of Seekers. But who are the Seekers?

The Lotus City, Dabaran

It is said that the Seekers could have become an important faction on their own, but for some reason chose not to. Instead they are credited with being instrumental in the creation of of the Church of the Icons, which is, remember, “the Horizons youngest faction” created after the arrival of the Zenith. But if that is the case the seekers did not hang around for long. Once the Church had a firm footing in the Horizon’s politics the Circle of Seekers retreated, or were they pushed out? The core book says “Today, the Seekers […] have been marginalized, looked upon as wise ascetics and prophets rather than actual figures of power within the faction.” Being “marginalised” seems to suggest it was something done to them, but I think its more likely to be their choice – they are after all ascetic philosophers, dedicated to “understanding the Horizon and the innermost nature of the universe.” Perhaps the hurley-burley of factional life is something they would prefer to do without. Perhaps they created the Church specifically for that political purpose.

That said, they do sometimes involve themselves in modern politics. The core book tells us that with a reputation for being skillful and neutral negotiators, they have often been called upon to end bitter conflicts. But such interventions are rare and at the request of at least one of the participants. Apart from this and the gardens they maintain, they keep themselves to themselves.

So where do they retreat to? According to the core book, apart from “scattered colonies and temples” on Menau they are “strongest on Sadaal, on Mira and her sister systems, and on Dabaran, where they have both the Temple of the Circle and a monastery school in Lotus, the holy city.” This last is their headquarters as it were. The Temple City of Lotus is a bit like our Rome, an independently run city state: “A mere fifteen years before the beginning of the Portal Wars, the Circle of Seekers — having tirelessly cared for the city’s pilgrims through a tumultuous series of coups and usurpers — were entrusted with governing Lotus.” That said, there is a schism in the Lotus City according to one the adventures in the Last Cyclade. The Lotus Council is in the ascendant, claiming to better represent the ice worship across the Third Horizon.

The idea of retreat, of separation from the rest of society is a very import one in Seeker philosophy. According the to the core rules the title of Seeker “is only awarded someone upon initiation into one of their monasteries, which are always shaped like circles.” This reminds me of the Neal Stephenson novel Anathem, where each monastery is a series of concentric circles, and progress through ranks of the monastic order is market by moving into an inner circle, getting closer closer to the centre of the monastery. I must admit, I had the same thought about the monasteries on Zalos, so perhaps the Seekers and the Order of the Pariah share some commonalities? But what are the secrets held by the innermost circles of the Circle of Seeker?

One thing not every Seeker will publicly admit to is that their acetics can manifest Mystic powers. Importantly, they could even before the advent of the “Mystics Disease” when people started manifesting such powers spontaneously. Is there a connection? Well this is where we got into real spoiler territory and if you don’t already have an idea what I am talking about you might want to stop listening/reading.

Players who have participated in a Song for Jarouma make have worked out that the “Emissaries” were scientists, possessed at an incredibly long distance by people from the Second Horizon. These people are called the Symetry, or the Santulans (it may be that the Santulans are the leaders of the Symetry). We are told that they fled the tyranny of the the First Horizon and became the dominant political force in the Second.

The Atlas Compendium tells us that the Circle of Seekers were originally a part of the Symmetry, and together they discovered several nodes in the Third Horizon which could create a mystical link between systems in a fashion that falls outside of the technology and methods used by the Portal Builders. Using the nodes, the Seekers could stay in contact with their mystic allies in the Second Horizon. Its one of the these nodes – long thought destroyed by the forces of the first horizon during the portal wars, that was used to possess the scientists on Xene.

Which raised questions. The Seekers claim to have severed all connections with the Symetry during the portal wars? But have they? Is that actually something they convinced the other factions of to avoid being purged like the Nazareems Sacrifice? The Lotus Council has split with the other seekers because (the say) the seekers are too wedded to older, second horizon thinking. Are they really still in communication with the Symetry? The Last Cyclade says that “after the loss of their observer at the (Coriolis) Council, the Santulans (the Symmetry) instead strengthened the Children of the Song and are preparing their acolytes in the Circle of Seekers for the coming darkness. The mystics of the Third Horizon are being turned into a secret strike force for when Ardha once again shows its true face.” Well if that is true, it suggests its happening via these nodes.

And if at least some nodes still exist, do the Circle of Seekers have an instantaneous communication network across the whole Third Horizon? Are they secretly manipulating the Church of the Icons from a distance? According to the Last Cyclade perhaps not, or rather, perhaps not as successfully as they had hoped: “the Circle’s leaders are becoming worried about [the Church’s] submissive attitude when dealing with the Hegemony and the Consortium […] it is becoming increasingly clear that the Seekers will have to start acting independently.“

If you are a GM, running players who have opted to be part of the Circle of Seekers, what does all this mean for them? How much should they know? The idea of circles within circles and advancing though the monastic ranks means they might have to purchase Faction Standing before being let on on these secrets. Maybe even faction standing isn’t enough. Maybe though, they could be surprised by fast communication across the horizon, or offered a way of learning the mystic powers talent and an mystic talent appropriate of the Circle, like Thought Transferance or Puppeteer.

And consider, after the events of The Last Cyclade, what are the motivations of the Seekers? Are they still in league with the Symetry? Or are they more loyal now to the people of the Third Horizon. What might they do, with an army of mystics. Are they the “New” Seekers?

The Syndicate

On the podcast we last talked about the Syndicate back in episode 18. Wow! Over three years ago. Back then we were still called the Coriolis Effect, and experimenting with the format. That piece was a discussion rather than an essay and we never consolidated our thoughts into a written article. So here it is. 

Dave prompted the discussion by asking:

“The Syndicate, are they all bad?”

And I answered, yes, yes they are.

They are bad in two ways. Obviously the first is that that are criminals – they do bad things. Now you might argue it is not a bad thing, if there is a thing you want or need, and there are asinine laws preventing you from getting hold of it legally. Look at prohibition in America for example, Many people enjoy a drink, and while drinking to excess can be dangerous to one’s health and irresponsible drinking might cause social disorder, a lot of people who were in other ways perfectly law abiding, felt it reasonable to acquire booze from criminal bootleggers. But even though the thing you want isn’t bad, the people selling to to you are.

But the second way in which the Syndicate is bad is, in a rare misstep from the creators, it is a badly written faction. Let me present as evidence the story of the Syndicate as presented in the core book, which tells us that “The faction is made up of a group of wealthy families from the crew of the Zenith who joined forces with Firstcome criminal groups on Algol, Sadaal and Zalos.” When the core book tells of the Consortium families and the Hegemonic families it lists them and names them, yet the write up for the Syndicate lists only the Birbasils, whom we meet in Mercy of the Icons in Beybasin on Kua. So… who are the other wealthy Zenithian families? Are they any?

The core book goes on: “They cooperate with the Guard to combat petty crime because it disturbs their more lucrative forms of business: protection rackets, gambling, pimping, drugs and smuggling.” The first item, protection rackets, I quite like, especially because it sort of fits with Dave’s concept of Crossroads Colleges. But the other things on that list I have issues with, especially when reading in the next column “The only areas the Syndicate stays away from are slave trading and the smuggling of faction tech.” Well, this is a nice distinction. We know from our own modern world that slavery exists in many forms, not just the slave trade of two hundred years ago, but debt bondage, indenture, and sex trafficking. Pimping is not that far removed from slavery actually. And we see the Birbasils directly involved with actual slavery in Baybasin. They might say they leave the slavery to the Algolans, but two parts of the Syndicate are Algolan after all. I don’t buy it. And I don’t buy that “the Syndicate is the largest criminal organization in the Horizon,” not when only one column before that bold statement the authors admit that “the basis of the Syndicate is the gangs that run the different plazas on Coriolis.”

Let’s get this straight, my overriding point is the Syndicate is not a “Faction.” It does not have a seat on the Coriolis council, neither it does have a fleet (even if these rumoured “black ships” are real). It does have one Zenithian crime family, two more from Algol and another couple from Sadaal and Zalos, dividing up the rackets in various parts of Coriolis station itself. Yes their influence extends as far as Kua, miles below the station and maybe, with family connections in the systems of Sadaal, Zalos and Algol they may have some little influence there. But with the slow communications available through the portals their influence can not be effective direct control. The parts of the Syndicate families in those systems will not automatically obey the word of distant Zenithians, two or three jumps away. The Syndicate may be a moderately successful extended crime family, but only one of dozens, hundreds or even thousands of criminal organisations that, importantly, compete with each other, rather than with the other Factions the Third Horizon. 

So how can we reconcile the fact that core book gives them such prominence? First of all, we should realise that the Corebook can be an unreliable narrator. Its representation of the Syndicate may well be written by the Birbasils themselves, always eager to sound more powerful than they are. Such exaggeration is helped by the Bulletin, which claims to be a horizon-wide news network but has a Coriolis centred bias. When it reports upon the thugs and gangs of Coriolis station as “the Syndicate” while ignoring the criminals in other parts of the horizon, it’s easy to think that they are all part of the same thing. And as Dave said when we discussed it before – local gangs in other parts of the Horizon might be using the Syndicate’s name to burnish their own reputation.

And the other thing, that really is growing their influence, is Havaleh, the idea we discussed back in episode 143 in September. The Consortium do have banks, yes, but for doing trade across thee horizon the have to rely on the Havaleh network, and the Havaledahs that they have been pumping money into these last six decades are mostly the Syndicate ones on Coriolis. So the Consortium are reliant on the Syndicate to enable business transactions, and the Syndicate’s influence has grown, is growing – not so much through their criminal activities, but through what many Firstcome consider a more legitimate practise.

What does this all mean for players and GMs? First all GMs should big-up some of the other criminal organisations out there: the Serpent (who have a base on Coriolis after all), the Ferekam and the Okra Darma. If your crew are petty criminals themselves, have their patrons be one of these (or an organisation that you have made up) so they don’t start with the impression tax the Syndicate a Horizon spanning mega-gang. Maybe introduce the Syndicate as upstart rivals. Especially if your crew are mostly Firstcome. And if they are, and you do, focus on first on the Syndicate’s Zenithian component, the Birbasils. Perhaps even introduce them as the Birbasil crime family. 

OR if you are starting on on Coriolis station itself, begin by focussing on the rivalries between the Syndicate gangs – have the Rafas teaming up with the Afyana family against the Adibals or Intisaars, and only when the player characters are deeply involved in the turf war, have the Birbasils step in to negotiate, and if necessary, enforce the peace.

In short – remember that criminals keep to the shadows, and keep the Syndicate shadowy, amorphous as long as you can. Don’t let the players assume that they are all powerful. Indeed let them assume they might be beaten… and have the Syndicate’s power and influence grow with that of the players, but always one step ahead. 

Havaleh – money transfer and banking across the Third Horizon

Copyright Martin Grip/Free League Publishing

Here, where we live on old Al-Ardah, we have become used to the convenience of modern banking. The recent covid related changes have encouraged an accelerated adoption of contactless technologies, a little like the money-tags in the Third Horizon. But our world is small, the distances tiny and complex transactions don’t take long to travel. Now, most of us carry a computer in our pockets that can send money to a friend on the other side of the world, seemingly instantaneously. 

Each world in the Third Horizon may have networks and transfer technologies that are just as quick. I am sure it takes moments to transfer money from Coriolis itself to the Monolith on Kua for example. But when the start talking about transfers across systems, or between systems, the speed to light becomes an issue. Money can not break the laws of physics. Instantaneous communication of data is just not possible. So the modern banking systems that we think of today just aren’t up to the job.

However, the Third Horizon has access to a tried and tested alternative. One that started in 8th century India when communications along the Silk Road were just as slow as would be across the Third Horizon.

Havaleh basically works like this: it is the day of settlement, and your group must facilitate their regular payment on their ship loan, but they are three portals away from their generous benefactor. All they need to do is find a local Havaledah or money broker, give them the birr, and the details of who it is intended for. If their creditor needs the money on that day,. they will visit their local Havaledah, who will give them the sum, on trust that the group’s will have paid another Havaledah somewhere in the horizon and effectively, they are owed the money by that Havaledah. Trust is an important factor here, and there is very little paperwork involved. Indeed the word “havaleh” is synonymous with the word “trust” in many languages. It is considered somewhat rude (but not entirely unacceptable) to even ask for a receipt when you make your deposit with a Havaledah. 

Sometimes however, there does need to be some security and passing of authentication between different Havaledahs. The first level of security is to chose your havaledah from your trusted network. All firstcome factions maintain their own havaledah networks, and among the Zenethians, only the Consortium and Hegemony mistrust the very concept of havaleh. All the faction networks are interoperable, and money can be exchanged between them. The largest and most used, especially for inter-faction exchange is that of the Syndicate. Indeed, there are those that say that without its havaleh network the Syndicate would be nothing more than local criminal gangs and crime lords, and thus the Syndicate IS is havaleh network. The consortium tries to maintain what it calls “a civilised banking system” via the Bulletin’s communication technology but to do any real business it resorts to havaleh, and is the Syndicate’s biggest customer. The Zenithian Hegemony however generally does not use havaleh, and its propagandists like to talk about the way it enables crime, tax evasion and political unrest. 

The second level of security is a complex system of verbal code-poetry that havaledahs use to authenticate their own communication. While generally the system works on trust, sometimes one may have to resort to a distant havaledah one has not worked with before, so send someone to a havaledah they don’t know – and of course that havaledah is unlikely to hand out money to someone who comes in off the street. So, sometimes, a creditor will be a given a code-phrase to use to identify themselves as the legitimate recipient of the money. By necessity, given the slow speed of travel between systems, such phrases are exchanged among havalehs in advance, and usually they are two-part cyphers, to ensure that if a transmission of codes is intercepted, it can’t be used on its own to defraud the havaleh for whom it is intended. Traditionally, the two parts of the cypher are sung, not written down, and for generations families of talented song-poets have served the havaledah community as code couriers called angadias.

What happens when it goes wrong? When the intended recipient doesn’t get their money? Well, first of all, the recipient always gets their money. The debt is between two havaledahs. And the havaledahs don’t cheat each other, not even when two different factions are involved. So they work together to see where “failure of communication” (as it is euphemistically known) occurred. They will likely enlist investigators to help. The nature of these investigators varies by faction. The Free League and the Nomads use private invetsigators, but most of the firstcome factions have their own investigative systems. The Syndicate is unusual, they use their own angadias, who possess not only beautiful soprano voices, but the tools and authorisation to collect the debt by any means necessary. The very least anyone who is caught cheating the havaleh system can expect is ostracisation, loss of faction standing and previous friends and allies turning their backs to them. Of course they are no longer able to use the havaleh network to move birr, and for most sensible  people this is deterrent enough.

Debtors are rarely killed, its more difficult to get your money back from dead people, but that does not mean and anyone who owes birr to the Syndicate can relax on the Day of Settlement.

A date standard for the Third Horizon

Art by John Salquist
Inspired by the article below, John Salquist and I created a beautiful calendar which is available in PDF format from the Free League Workshop.

In any space-travel setting, there are going to be local calendars based on local orbits. A 24 hour day means little if your world spins around in nine hours, or 37.74 hours. We know as well that in the Long Night, when the third horizon cultures rejected portal travel and turned in on themselves, local calendars would have become even more entrenched. We are not entirely sure how long the Long Night lasted, and that’s partly because for some systems it may have been one hundred years, for others it might have felt like 300, or even, for one to two, something like one long year. 

But with the coming of the Zenith, and the Consortium’s design to rebuild communication and trade across the Horizon, a shared standard was required. That standard would, of course, have been based on the movement of the planet that the Zenithians decided was their new home. On page 232 of the core book, we are told that the Coriolis Cycle is based on the time taken for the planet Kua to orbit it’s star, and on page 248, we discover that is 336 days, so Kua’s year is slightly short than ours on old Al-Ardha. But remarkably Kua’s day is exactly the same length as ours, 24 hours!* We are also told that each year or Coriolis Cycle (CC), is divided into nine months or Segments as they are called, each one named for one of the icons. Each segment is 37 days long. So that accounts for 333 days. The three remaining days are annual holidays: The Founding; the Cyclade and the Pilgrimaria. 

So we know the length of the year, and the length of the months, we know the hours of the day, but not the days of the week. 37 is a prime number, which means that its only divisible by itself and one. So it does not quickly suggest how long a week might be… but if we go with the 37th day being an “extended rest” which the core book mentions, then 36 is divisible, not by seven, but by six and nine.

So this calendar works on a nine day week, or Novena. The word Novena comes from the latin, not middle eastern tradition, but it means “nine days of devotion” so it feels like a good fit for the theme. Nine days of course reflect the nine icons. But rather than name the days, as well as the segments, after the Icons I was inspired by the four transformations mentioned in Mercy of the Icons. The four transformations are represented by four things that are important to many Firstcome cultures, which I am sure the Zenithians would adopt without necessarily realising what they mean. So rather than name the days, in this calendar the weeks are named – the Novena of Grain, the Novena of Water, the Novena of Light and the Novena of Incense and they days numbered, so you might say “the second day of water, segment of the Deckhand”, or write “2 water Deckhand” or abbreviate it “2wDec.” In notation the Segments are capitalised because they are Icons and the novenas are often written in lower case because they are mundane.

Given that our day of rest on old Al-Ardha is actually a day of worship in a monotheistic culture, I don’t think the idea of an “extended rest” quite works. Instead the extra day in every segment “the day of settlement” or “the day of accounting”, when ship loan payments are made, and other bills are paid, no matter when during the segment they they were incurred. Maybe it is a day when no trade takes place and no work (other than accounting) is done, because people are rushing around paying what’s owed. Maybe its also a day when darker debts are repaid. Perhaps its a day when those who have crossed powerful people hide in fear – a day for assassinations.

For the calendar we created, I also wrote nine short parables, and attributed them to the mysterious Storyteller of Dabaran:

No one really knows if Fadma al Kamath, the Storyteller of Dabaran ever really existed. The collection of parables and homilies which is attributed to her, may not even have been written by one person. They are it seems, somewhat impolite about every system’s culture other than that of Dabaran which is held always in high praise. This alone suggests that the stories come from one place, if not one writer. There are versions the parables in pre-Zenithian literature, but the translations included in this calendar appear to be more modern as some of them refer to Zenithian institutions.

*There is some discrepancy on this detail. It is clear that the day on Coriolis lasts 24 hours (four six hour shifts), but according to planetary data, Kua’s day is 26 hours. Perhaps this is why most business is conducted in “shifts” rather than hours.

#RPGaDay2020 – Light

This is an easy one. As you recall, this year we are not creating new brief podcasts for #RPGaDay, but rather talking the opportunity to celebrate particular episodes of our almost three years of production. Todays episode is one from May 2019. I like it because it has an article it in that helps GMs and players better understand a “faction” that are poorly described in the core book, without spoiling the campaign. Lets shine a light on We are the Light of Peace.

#RPGaDay2020 – Shade

I was struggling to think of what to post today, until I realised that the 8th of every month is (on Twitter at least) #PodRevDay when listeners are encouraged to leave reviews of podcasts. “Aha!” I thought “The perfect opportunity to let our listeners throw SHADE at us.”

So, while we set out to use this year’s RPGaDay to showcase our best episodes, today I thought I could cast a curator’s eye over our worst episodes. Now, of course a proper curator does not make value judgements. But though I am (something like) a proper curator in my professional life, I will pick what I consider to be our worst episode, and link to it, not from our website but from Podchaser, the cross platform Podcast Review site.

https://www.podchaser.com/podcasts/effekt-660320/episodes/a-known-mistake-is-better-than-27554770

The content isn’t dreadful for this episode, it was our first Actual Play, and we used a Blue Snowball on Omni to record it. But we learned a lesson about our usual habits of eating during play, and especially a lesson about Pringles.

I will only consider this exercise a success if we get five reviews for this episode. They don’t need to be GOOD reviews though. So get reviewing!

#RPGaDay2020 – Couple

I am cheating with this one but with good reason. Day seven’s topic is couple, and I have been playing with a couple of brothers pretty much since I first touched a polyhedral. Actually Tony is the one I really like. In the year above me at school he was part of crowd that welcomed young un’s like me into the “War-games” club, which at that time was exclusively playing AD&D and Traveller.

Dave was the annoying little brother that turned up a few years later, when the club met at my house every Saturday. I didn’t like him then and I don’t now, but he is my co-host, so don’t tell him. 🙂

Anyhow, Tony and Dave are one half of the “home group” I now play semi-regularly with even though Andy and I, the other half, live a few hours drive diametrically opposite each other with Dave and Tony in between. Long story short, COVID has disrupted our face to face group and Andy does not play online. So I said we should start playing the Coriolis campaign with Tony and Dave playing a couple of noirish detectives. It’s gone really well. I was finishing editing todays episode, Quassar, earlier this morning, and I thought it would be a perfect episode to show the two of them working together.

So here it is: